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Master 1000: Korean Words
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Devlog
Version 1.26 - More Base Tenses
March 27, 2024
by
Aqua Dragon
Just a small update that tweaked the verb frequency a bit more. I noticed it was sometimes tough to learn what the base form of a verb was because every time, the game would randomly select from among...
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Version 1.25 - Word & Verb Improvements
March 25, 2024
by
Aqua Dragon
Almost 100 people have a save file with the game now, with the highest record mastered being 337 words, which is somehow even more than me! And I made the game! Much thanks to everyone who has tried t...
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Version 1.20 - Adaptive Experience Bar
March 14, 2024
by
Aqua Dragon
I posted this program on Reddit and received a huge amount of support and thanks for the work! Many people have already gone on to Master 60 words or so, which pleases me to see that some have found g...
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Version 1.10 - Cloud Saving Descends
March 09, 2024
by
Aqua Dragon
Cloud saving is now fully integrated into the application, making it possible to permanently persist data on the phone and now even cross-link progress between different platforms. I was motivated to...
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Version 1.05 - Improved Saves (For Real This Time)
March 07, 2024
by
Aqua Dragon
Unless I somehow messed it up, the saving and loading should now be significantly more persistent on mobile (finally). Saving and loading on mobile was still very touch-and-go and often prone to the w...
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Version 1.04 - Touch Screen Fixes, EXP Adjustment
March 05, 2024
by
Aqua Dragon
Major fix to mobile touch screen interaction where touching wouldn't properly line up with the elements on screen. The short version is that Godot's ability to detect "Button is at x position" is horr...
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Version 1.03 - Improved Saves
March 04, 2024
by
Aqua Dragon
I found that periodically, the local storage of web browsers would be cleared, which would wipe out saved progress (most notably on mobile). Now, the game additionally saves to IndexDB. Theoretically...
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Version 1.02 - Further Refinements
March 03, 2024
by
Aqua Dragon
A polish pass, most notably I reduced the experience threshold from 110 to 100, meaning new words will be added to the bank a little more quickly. Adjusted a few words as well to fit within the button...
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Version 1.01 - Performance Update
March 02, 2024
by
Aqua Dragon
Made two minor adjustments - Previously, if an orb was still in motion when the game was exited, it wouldn't store the experience on subsequent level ups. This has been fixed, along with updated logic...
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Version 1.00 - First Functional Release!
March 01, 2024
by
Aqua Dragon
After 1,500 lines of code, the first major functional version of the game is now out. The most important addition, beyond the progression system being functional and visual, is that the game now autom...
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