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Master 1000: Korean Words
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Devlog
Version 1.52 - Glowier Mastery
November 20, 2024
by
Aqua Dragon
1
Thank you to the gracious benefactor who donated! Another ice cream has been obtained. Just a small update, where now when the screen dims out, any glowing experience orbs will still be visible. Just...
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Version 1.51 - Victory Lap
November 17, 2024
by
Aqua Dragon
1
I've reached Master 950 in the game, and thus I'm in the home stretch to completing my own creation! Thus, like Obama giving themselves a medal, there is now a little celebratory fanfare upon reaching...
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Version 1.50 - Stars Aligned!
November 10, 2024
by
Aqua Dragon
1
This marks a good time for 1.50, as the latest feature is one I've wanted to add for a while but didn't know how to do. Now as a word reaches mastery, a star will fly down next to the button to show p...
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Version 1.49 - Maximum Oversave
October 27, 2024
by
Aqua Dragon
I’ve done it, I finally got the saving backend completely working. Tragically, despite the improvements I made earlier, saving still caused awkward stuttering around the 500-word mark. Incidentally...
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Version 1.44 - Saving Improvements
July 21, 2024
by
Aqua Dragon
Today's update has three big improvements to saving: 1. The game will not overwrite saved data that has more experience points. If the game notices that your saved data has more experience points than...
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Version 1.40 - Saving Efficiency Upgrade
July 19, 2024
by
Aqua Dragon
I've made the saving system more efficient. Previously, there were instances in the code where multiple saves could occur at once, such as when a right answer overlapped with a mastered word which ove...
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Version 1.38 - Saving Reliability
July 18, 2024
by
Aqua Dragon
1
Saving and loading should be more reliable now. The plugin that allows Godot to save to the Firebase cloud was recently updated, and since my local version was acting funny, I updated to that version...
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Version 1.35 - Quicker Topics
July 16, 2024
by
Aqua Dragon
The game should now introduce vital vocabulary even faster than before. As I was tuning words and adjusting some more categories, I was noticing that it was still taking longer than I'd like for a pla...
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Version 1.32 - Making it Count
July 15, 2024
by
Aqua Dragon
While I was perusing my list of 1000 words again, I noticed that I was missing some of the counter words in Korean. For example, 개 means dog but it also means "number of things", which makes it a pr...
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Version 1.31 - The Adjective Update
July 13, 2024
by
Aqua Dragon
In the previous update, I moved a bunch of adjectives (especially emotions) into an earlier word pack. But as I was practicing, I noticed I was able to constantly figure out the right adjective purely...
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Version 1.30 - Accuracy Accuracy
July 11, 2024
by
Aqua Dragon
1
After manually updating a great handful of verbs, I became invested in further refining the accuracy of my words, since a number of them had more nuanced translations or even multiple translations tha...
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Version 1.29 - Further Verb Tweaks
July 10, 2024
by
Aqua Dragon
I'm at Master 700 now! I'm continuing to table the addition of more features until I get to Master 1000 in my own game, since otherwise I'll be so busy programming, I won't actually be learning the wo...
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Version 1.28 - Verb Corrections, Exp Tweaks
June 12, 2024
by
Aqua Dragon
A generous Korean friend at work helped me do another pass over the 200 verbs in the game and helped identify about 15 of them that had slight errors, usually just a tense error here or there, or a mo...
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Version 1.27 - Tweaks and News
June 02, 2024
by
Aqua Dragon
Howdy! Progress on expanding the scope has slowed as I've gotten busier, and led to a funny conundrum: I made the game so I could learn Korean, but I was spending my free time programming the game rat...
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Version 1.26 - More Base Tenses
March 27, 2024
by
Aqua Dragon
Just a small update that tweaked the verb frequency a bit more. I noticed it was sometimes tough to learn what the base form of a verb was because every time, the game would randomly select from among...
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Version 1.25 - Word & Verb Improvements
March 25, 2024
by
Aqua Dragon
Almost 100 people have a save file with the game now, with the highest record mastered being 337 words, which is somehow even more than me! And I made the game! Much thanks to everyone who has tried t...
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Version 1.20 - Adaptive Experience Bar
March 14, 2024
by
Aqua Dragon
I posted this program on Reddit and received a huge amount of support and thanks for the work! Many people have already gone on to Master 60 words or so, which pleases me to see that some have found g...
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Version 1.10 - Cloud Saving Descends
March 09, 2024
by
Aqua Dragon
Cloud saving is now fully integrated into the application, making it possible to permanently persist data on the phone and now even cross-link progress between different platforms. I was motivated to...
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Version 1.05 - Improved Saves (For Real This Time)
March 07, 2024
by
Aqua Dragon
Unless I somehow messed it up, the saving and loading should now be significantly more persistent on mobile (finally). Saving and loading on mobile was still very touch-and-go and often prone to the w...
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Version 1.04 - Touch Screen Fixes, EXP Adjustment
March 05, 2024
by
Aqua Dragon
Major fix to mobile touch screen interaction where touching wouldn't properly line up with the elements on screen. The short version is that Godot's ability to detect "Button is at x position" is horr...
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Version 1.03 - Improved Saves
March 04, 2024
by
Aqua Dragon
I found that periodically, the local storage of web browsers would be cleared, which would wipe out saved progress (most notably on mobile). Now, the game additionally saves to IndexDB. Theoretically...
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Version 1.02 - Further Refinements
March 03, 2024
by
Aqua Dragon
A polish pass, most notably I reduced the experience threshold from 110 to 100, meaning new words will be added to the bank a little more quickly. Adjusted a few words as well to fit within the button...
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Version 1.01 - Performance Update
March 02, 2024
by
Aqua Dragon
Made two minor adjustments - Previously, if an orb was still in motion when the game was exited, it wouldn't store the experience on subsequent level ups. This has been fixed, along with updated logic...
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Version 1.00 - First Functional Release!
March 01, 2024
by
Aqua Dragon
After 1,500 lines of code, the first major functional version of the game is now out. The most important addition, beyond the progression system being functional and visual, is that the game now autom...
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